![]() If you'd like to play defensively, I'd suggest you play as Whermacht, and build trenches, machine gun positions, mortars and the lot. ![]() Therefore the faction is meant to be played agressively not defensively. Originally posted by Nexus:Anytime Russian players dig in, it just ends badly for them, The Soviets emphasized attack over defense. There are lots of other things like long WW1 trenches, that can only be collapsed and destroyed by grenades and explosives.ĭig in, and pray mortars don't rain on your parade. Plus, at least light artillery/cannons that can do reasonable damage to armor and hurt infantry. Also there should be field hospitals for soviets that are dug into the ground, its important to resupply defending troops on the field. Also like in the old CoH, each faction should be able to contruct a 80 or 120 mm mortar emplacement, that can garrison 1 squad for defense. So I purpose that MG bunkers and fighting positions stay the same, but we get more defensive buildings for all factions.įirst off Russia really should get a constructable machine gun emplacement like at base. Plus the flak cost twice as much and requires 10 or 25 fuel (forgot.) The worst part is the only defense that can kill people within 5 minutes, is the OKWs doctrinal flak, and 1 use mines. then Russia just has walls of dirt and sand bags, then the OKW has sand bags and doctrinal emplacements. Yes it can get a MG, but for 60 munitions. Its rediculous, only half the factions have a defensive building which is a hole in the ground.
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